
Now this was my very 1St Test i try to run, spreadsheet isn't the best i know. Good thing you can tell them to hold fire and keep their shield up using "shield wall", when the 2 are combined and Charge is added you get a -50 flat casualties reduction on average during 1St Engagements. There are some cases in which they can make the difference but after all the 1800 Hours that i played this game they are almost always just a good way for your guys to get an arrow or another Jav to the face, and nobody likes that. Body is not so important for "line Infantry" since against archers they have a shield and can slowly charge towards them.Īnother thing to keep in mind is that THROWING weapons are generally really bad on Infantry lines. The most important pieces of armor for an Infantry unit are HEAD and ARM, Those 2 are the "way" more likely to be hit during melee engagements. So damn good against armor and they deal Huge damage even against unarmored dudes. Gear here a makes a huge difference, a slow swinging sword can't really be carried by an high level of 1 Handed ( Aserai Veteran ) Some of them can spawn with different weapons.

IMPORTANT: The Enciclopedia may be very deceiving when watching for INFANTRY Sidearms. for example: Crossbowmen perform the better the smaller the size, since their lack of ammo is less impactful, at least that's what it seems. And also doesn't seem like many new people in the community can access them easily, since the only way to get them in the past was catching me on Twitch and insert a command in chat.ĭISCLAIMER: Some of the units are heavily dependent on "Battle Size".

i will update this page when and if some changes happen, everything said below about weapons and Cavalry is still pretty much untouched.Īnother reason is, at the time i made this stuff, a few months ago, i couldn't really find any "good enough" info on Unit Vs Unit performance, or as in the case of my testing 500 Vs 500.

as no much as happened to the units or AI. Just so you know fellow Lords: this post is still relevant in 1.6.
